James Wright

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May 2022

3D Asset Design

Final Result – Susanoo’s Twinblade

Unfortunately I ran into some technical issues at the end and was unable to get the Substance Painter texture properly working in Maya and was also unable to get the lightning working for the Arnold rendering. At this point I was only a couple hours away from the deadline so Read more…

By wright2020, 4 years4 years ago
3D Asset Design

Development of The Asset

The first thing I did when entering Maya was experiment with making the sword handle. I created a cylinder and used the extrude tool to make eight of the outer faces stick outwards, I then used the twist tool to make them twist around the cylinder. These faces are what Read more…

By wright2020, 4 years4 years ago
3D Asset Design

Planning and Research

In this blog post I’ll be discussing my inspiration for the hero asset. As a media studies student I am not part of the environment design module so I was initially confused about what I was supposed to make. After emailing a tutor I was offered a list of locations Read more…

By wright2020, 4 years4 years ago
Recent Posts
  • Final Result – Susanoo’s Twinblade
  • Development of The Asset
  • Planning and Research
  • Micro-Macrocosm
  • Layering and Separation
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