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Introduction

The subject I have chosen for my creative campaign is video game user interfaces and how video games display information to the player through the use of a heads-up display. For my final micro-macrocosm piece Read more…

Micro-Macrocosm

The “Waterloo World” level from the video game “Psychonauts” is a great example of video games utilizing Tufte’s theory of Micro-Macrocosm in a way only video games can. In this level two war generals are Read more…